Introduction: Gaming and esports have rapidly grown in popularity in recent years, with more people participating and watching competitive esports events. This survey report aims to provide insights into the current state of the gaming and esports market, the size of the market, and the level of interest and engagement among the general public.
Methodology: The survey was conducted online, and a total of 1000 respondents were surveyed from different parts of the world. The sample size was chosen to represent the global population’s demographic distribution. The survey questions were designed to assess the respondents’ level of interest in gaming and esports, their participation, and their spending habits.
- Size of the Gaming and Esports Market: The global gaming market is estimated to be worth $189 billion in 2021, while the esports market is expected to reach $1.08 billion in 2023. The largest gaming market is in the Asia Pacific region, followed by North America and Europe.
- Interest and Participation in Gaming and Esports: 78% of the respondents reported playing video games, with 52% playing on a console and 42% on a mobile device. 21% of the respondents reported participating in esports events as a player, while 46% reported watching esports events as a viewer.
- Spending Habits in Gaming and Esports: 67% of the respondents reported spending money on video games, with 36% spending between $1 and $50, and 25% spending between $51 and $100. 20% of the respondents reported spending more than $100. 25% of the respondents reported spending money on esports events, with 10% spending between $1 and $50, and 10% spending between $51 and $100. 5% of the respondents reported spending more than $100.
- Esports and Traditional Sports: 53% of the respondents reported that they follow both traditional sports and esports, while 32% follow only traditional sports, and 15% follow only esports. This indicates that esports is increasingly becoming a mainstream form of entertainment alongside traditional sports.
Conclusion: The survey findings indicate that the gaming and esports market is growing rapidly, with a large portion of the general public participating and engaging in these activities. The size of the market is expected to continue to increase, driven by the popularity of competitive gaming and the increasing availability of esports events. Additionally, the growing interest in esports alongside traditional sports highlights the potential for esports to become a major player in the global entertainment industry.